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Is OpenGL still supported on Mac?

Is OpenGL still supported on Mac?

OpenGL is officially deprecated by Apple starting with macOS Mojave 10.14. However, Apple is still maintaining the standard.

Why did Apple drop support for OpenGL?

Apple is most definitely deprecating OpenGL to favor its low-level Metal graphics API for general market and gaming market reasons—skewed most obviously in the iOS direction.

Why is OpenGL deprecated?

OpenGL 3.0 introduced a deprecation mechanism to simplify future revisions of the API. Certain features, marked as deprecated, could be completely disabled by requesting a forward-compatible context from the windowing system.

What replaced OpenGL?

Vulkan
GDC 2015 The Khronos Group, non-profit custodian of the OpenGL cross-platform graphics API, has announced its replacement, called Vulkan. Vulkan, previously known as glNext, is being presented in detail at The Game Developers Conference (GDC) currently under way in San Francisco.

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Is OpenGL still maintained?

No, OpenGL is far from dead. Modern, high-performing video games are moving away from OpenCL/DX11. But that’s not the only use for OpenGL. OpenGL is also the backbone for: Basically any Linux desktop, Android’s UI, 3D modeling software like Blender and Maya, Browsers on Linux, etc…

What can I use instead of OpenGL on Mac?

So far, currently known options:

  1. Apple’s OpenGL implementation over Metal.
  2. MoltenVK, an open-source Vulkan 1.1 implementation over Metal.
  3. MoltenGL, a closed-source OpenGL ES 2.0 implementation over Metal.
  4. Google ANGLE, an open-source OpenGL ES implementation over other APIs.

How long will OpenGL be supported?

For now, Apple is deprecating OpenGL — leaving it in each OS but not supporting it — while keeping its removal date ambiguous. Once it’s removed, which could be two years from now, apps using OpenGL will stop working on devices running the latest operating systems, but will continue to work on devices with older OSes.