Does RWBY use motion capture?
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Does RWBY use motion capture?
Come see a completely real behind-the-scenes look at how we use motion capture to make an episode of RWBY Chibi.
What does Roosterteeth use to animate RWBY?
Poser software
Seasons 1 to 3 were animated by Rooster Teeth’s internal animation team using Smith Micro’s Poser software, out of assets built on Autodesk Maya. Starting in Season 4, episodes are now being animated in Maya.
How was RWBY created?
During a 35-hour long marathon animating session, Oum says that the core cast, setting, and concept for RWBY came to him fully formed! From the outset, the creative team behind RWBY wanted to merge the visuals of anime and Western folklore and storytelling to create something unique.
Will there be a season 9 of RWBY?
Today Joe Clary, the Co-Head of Animation at Rooster Teeth posted an update on Twitter explaining that in order to not rush production and protect the team working from home, RWBY Volume 9 is now planned to release in 2022.
How long does it take to animate a fight scene?
However, more intensive scenes, with more movement and animation (like a fight scene) could take up to weeks or months. Generally, the average time to produce an animation of around 60-90 seconds is 6 weeks.
What are the limitations of RWBY?
On RWBY, limitations are the name of the game, both technically and artistically. I’ll often be making a model or set and realise I’m putting far more detail into it than is necessary. Or, I will motion-capture a performance and get several thousand frames only to use 10 of them.
How did you come up with creative choices in RWBY?
Many of the creative choices in RWBY come from researching the methods anime uses to tell stories. Working from that rule book means that I can do as little work as possible to effectively tell the story.
How is RWBY rendered?
The entire rendering for the show is done via playblasts, so what you see in your viewport is exactly what you get in your export. RWBY aims to exploit the two key minimalist storytelling tools utilised across the history of anime: the impression of movement and the impression of detail.
Who is the director of RWBY?
I called it RWBY and immediately pitched it to our CEO, Matt Hullum, and creative director, Burnie Burns. All they wanted to know was if it would have a bunch of crazy action scenes with wildly elaborate fight choreography. That was an easy ‘yes’ for me.